 |
|
Page 1 of 1
|
[ 5 posts ] |
|
| Author |
Message |
|
Tomato
|
Post subject: Female "Basic" mesh Posted: Jul 21st, 2009, 12:28 am |
|
Joined: Mar 30th, 2009, 9:23 pm Posts: 62
|
|
Mk, so by now most of you have seen what I've done with Male basic, hell, a few of you have even worked with them (those of you doing the standards I'm too lazy to do, heh). Well, I've really made no overwhelming secret of the fact that my next mesh will very likely be female... if only because I want a female mesh that isn't warped to heck for my own work. I'm still far from actually doing it, mostly just conceptualizing at the moment.
The problem I'm running into... unlike male_basic, which with the exception of the additional fingers really only needed a mapping tweak... female_basic (or versatile, or longhair, depending on your preference) really... well, they need a bit more. They're too stocky in general for heroines, they have odd proportions... the hips and chest in general go out much farther in basic then the should, and even longhair (which probably has the best proportioned chest of the three I've looked at) has a waist no thinker then her thigh. And the boobs... ugh. Horrific mapping, horrible mesh work, etc.
Now, the question becomes... what do you guys want? I know what I want to do, but the point of releasing these meshes via max files is for you guys to take them where you want, and I can always do what I want at a later date. So, which do you want me to do?
Option A-Just give female_basic fingers, make the hair separate (for skoping) and just remap it (like with MB) Option B-Do something like Option A, but with one of the other irrational meshes (longhair, female_versatile) Option C- To hell with female_basic's horrible boobies... tweak that mesh until it no longer even resembles Female_Basic. Option D- Make it using Irrational's Eve, but remap it to heck.
_________________ FOR PONY!
Last edited by Tomato on Aug 9th, 2009, 10:39 pm, edited 1 time in total.
|
|
 |
|
 |
|
Vertex
|
Post subject: Re: Female "Basic" mesh Posted: Jul 21st, 2009, 12:42 am |
|
Joined: Mar 30th, 2009, 8:34 pm Posts: 18 Location: Texas!
|
|
Honestly I prefer the female longhair model or honestly. instead I would suggest female versatile. I currently am using 2 vxfemale "bases" one is longhair and the other versatile.
|
|
 |
|
 |
|
Iris
|
Post subject: Re: Female "Basic" mesh Posted: Jul 24th, 2009, 6:43 pm |
|
Joined: Jun 28th, 2009, 7:55 am Posts: 9
|
|
Option C please, also the arms are to skinny its all so ridiculous, there like stick people.
|
|
 |
|
 |
|
Tomato
|
Post subject: Re: Female "Basic" mesh Posted: Aug 9th, 2009, 4:48 pm |
|
Joined: Mar 30th, 2009, 9:23 pm Posts: 62
|
|
Posted this question on FR, might as well post it here also... If I could remap it and tweak some stuff with it (including making it bald, so hair can be skoped) would you all prefer Eve as a base mesh?
_________________ FOR PONY!
|
|
 |
|
 |
|
the_ultimate_evil
|
Post subject: Re: Female "Basic" mesh Posted: Aug 10th, 2009, 2:16 pm |
|
Joined: Apr 20th, 2009, 1:29 pm Posts: 12
|
|
i like eve as a base mesh, the only down side i see is the mirrored aspect, but you mentioned the remapping. would you be keeping the same base for the face and such
|
|
 |
|
 |
|
|
Page 1 of 1
|
[ 5 posts ] |
|
Users browsing this forum: No registered users and 1 guest |
| |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|
 |